![]() 44 revolver and hunting rifle take a turn to load each of their bullets. The shotgun needs to be reloaded after every single shot, while the. You also have to adapt to the weapons you’re using. Even though you’ll typically be fighting single enemies or small groups in the early levels, those skirmishes rapidly morph into exercises in knife edge, multi-directional crowd control as you go deeper. It gives battles a solid tactical component, as each turn you take has ramifications for what you’ll be able to do in the next one. ![]() Rather than a mouse, Jupiter Hell uses only a controller or keyboard (regardless, there’s no sign of a console version yet) with each action taking one turn, whether that’s moving, shooting, swapping guns, reloading or looting. Scouts can turn invisible for short periods and have the ability to spot lifts to the next section in the map view while technicians have a line-of-sight breaking smokescreen and start with three hacking multitools. The marine comes with an extra medkit and is a tough, potty-mouthed powerhouse who earns fury with each kill – which can be translated into combat-boosting adrenaline shots. In Jupiter Hell you start each run by choosing one of three character classes. Dropping the copyright infringing Doom references, Jupiter Hell is essentially a spiritual sequel, retaining the former’s atmosphere and turn-based structure but refining them into something far more polished. The original DRL (Doom, the Roguelike) wasn’t an official tie-in but it used the same settings and enemies with turn-based roguelike mechanics and top-down level design. ![]() ![]() It may seem a peculiar concept, but Polish developer ChaosForge has been making roguelike games based on Doom for almost two decades. Reinterpreting Doom as a turn-based roguelike sounds like a strange idea, but Jupiter Hell will rip and tear at your preconceptions. Jupiter Hell – hell of an odd idea (pic: ChaosForge) ![]()
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